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kit2game.txt
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1996-01-03
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THE THIRD DIMENSION
3DKIT 2 TUTORIAL GAME FOR BEGINNERS: MISSION (IM)POSSIBLE
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Part 9
In this issue we will start creating the first area of Mission 3.
The purpose of this mission will be to find 5 waterbottles, hidden
in pyrmids in the desert, and then find your way back to your city.
For this first area I make use of an existing world in the Clipart
supplied with Kit 2. It is a desert which I will change a bit to
suit my needs. I need some pyrmids with entrances and a cactus here
and there to give the feeling of being in a desert. Of course a hot
burning sun in a blue sky should be present too.
After adjusting the area, I create a triangle which will act as an
entrance and colour it black. I adjust the size of it. Then I copy
the triangle 6 times. Now I have seven "doors" that I want to place
one by one onto the different pyrmids. After placing the first one,
I immediately create Entrance 2 by bumping into the triangle, making
a U-turn and one step forwards. Through the Area Menu I click on
Create Entrance and Entrance 2 is a fact. In the Attributes Menu of
the triangle I change the name into Entr2. I do the same for the
remaining six triangles and I end up with 8 Entrances in total
(Entrance 1 is the start entrance).
So when you walk around in the desert you will see several places where
you can go through. But not yet in this issue. Next time I will create
2 other areas that I need for this mission and after that I'm going to
add conditions to all the different entrances and exits.
I save this area.
Then I have to perform different actions for the different computers:
AMIGA/ATARI
-----------
I load the desert area into the Missiona datafile and I edit Procedure 3
as follows:
SOUND (4)
DELAY (50)
GOTO (1,5)
SETVAR (2000,V31)
SETVAR (0,V32)
UPDATEI (1)
UPDATEI (2)
I change the name of the area 5 into Mission 3 and save the datafile.
PC
--
As the PC Mission version consists of separate datafiles to be
connected with the LoadWorld command, I have to make a few more
adjustments.
First I load the Mission 1 datafile. I delete Area 3. In this way
I have all the necessary conditions valuable for the whole game
(Gen.Cond, Initial Cond etc) still available. I load the desert
area which will now become Area 3. I change the name of this area
into Mission 3.
I edit Procedure 1 in the way described in an earlier issue, so that
it will load the correct mission through the Loadworld command.
Procedure 2 is already correct in this datafile.
I edit Procedure 3 in this datafile as follows:
GOTO (1,3)
Then I save this datafile as Mission3.3wd
In order for everything to work correctly, I also have to edit the
other existing datafiles, i.e.:
Mission.3wd
Mission1.3wd
Mission2.3wd
In all three datafiles I edit Procedure 3. Therefore I load the
Proc1 textfile I saved earlier and change the number of the mission
datafile into mission3.3wd. I save each datafile separately and
test if everything works allright.
Unfortunately my Amiga 500 broke down in the middle of December
last year. I rather save up for a new A 1200 than getting it
repaired. So this Tutorial Game has to be postponed for a
couple of months. I hope to continue with it in our June
issue.
Mieke.